package game.scene.map.event;

import game.scene.map.event.EventCommands;
import game.scene.map.WindowFactor;

public class ShowMessageFactor {
  public EventCommands eventCommands;
  public int autoClose;
  public WindowFactor windowFactor;
  public ShowMessageFactor(EventCommands eventCommands, int autoClose){
    this.eventCommands = eventCommands;
    this.autoClose = autoClose;
  }
}
